![]() ![]() ![]() With this in mind, it is imperative to collect as much shotgun ammo as possible by finding it in the field and trading unused ammo types to buy more from vendors. While the Abzats offers unrivaled punch at close-range, it must be used effectively and carefully or it will quickly consume ones supply of shotgun shells. Furthermore, the player's movement speed is decreased when both walking and sprinting, due to the heavy weight of the weapon. It is recommended that the area is clear before reloading. The Abzats also has a lengthy reload time, regardless of how many shells are used. The main drawback is that the Abzats will consume shells about as fast as the Kalash 2012 consumes 5.45mm rounds when fired on full-auto. Because it uses such costly ammunition, the Abzats can become an expensive investment. While shots fired from the Abzats do not spread as much as the Duplet, the spread pattern is more random and cannot be compensated for, but saturates a much larger area than the single shot action. It is the weakest shotgun in terms of single-shot damage and it has the shortest effective range. In Metro 2033, its alternate fire allows Artyom to fire the weapon semi-automatically in order to save accuracy and reduce recoil in Metro: Last Light, this was changed to a rapid 5-shot burst requiring a brief cool-down period.ĭespite its power, the Abzats has some drawbacks. These traits make the Abzats a powerful weapon for close-quarters combat, capable of gunning down entire swarms of mutants without having to reload. Its large ammo capacity gives it an advantage over the Shambler and Duplet, and its rapid fire rate overpowers the advantages of the bayonet attachment and rapid follow-up shot ability of the Shambler or Saiga-12. The Abzats is the most powerful weapon in terms of concentrated damage in the game no enemy can take a full belt of ammo from it, even with less-than-optimal hits, and survive. Like its machine gun parent, it is very heavy, weighing more than twenty pounds despite steps taken to reduce its weight. The design, however, was also quite bulky and expensive, ensuring that only a few in the Metro could actually afford them and that other designs remained more popular. The end result was a powerful close-combat weapon well-suited for handling the biggest threats found in the Metro, especially against hordes of mutants. ![]() Very little needed to be changed for the Abzats with the gun already designed for very large and powerful rounds, he did not need to make big changes to the firing mechanism to accept smaller shotgun shells. ![]() As the DShK's 12.7x108mm rounds are extremely hard to come by, Andrew went about refitting the barrel to accept shotgun shells. One of these projects was finding a use for the DShK 12.7mm machine gun, which, being quite old, was comparatively easy to come by in the industrial areas above-ground. After the war, Andrew the Blacksmith obtained a wide variety of old pre-war guns that were in barely-serviceable condition and set about making them useful. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |